Ok, I'm not bragging. She looks rough...
Reactor Mark II.a |
Descend into madness, or witness a full-fledged space freighter simulator experience come to life! From the "why" to the "how" and back again!
Reactor Mark II.a |
The world made me put away my toys for a while.
It had been more than a year since I played anything more complex than I could run on a gamepad. There was not a time that greater priorities didn't take precedence, and it was hard to find time to relax, let alone build anything new.
But as the world began to open, I found myself with a bit more time and creative energy. The major renovations were complete, the business was securely operational and I spent months (ongoing) organizing and cleaning out storage bins. All of my tools, tech and gizmos were starting to find more permanent homes. I now had dedicated work areas stocked and ready. More than that, I started getting a real itch to "fly" again.
Once the SimPit bug bites, it's really hard to fly without all the controls set up and at a comfortable height. I have no real room to work, tools are unavailable and wood structures are both heavy and difficult to make changes when you find out something doesn't work. I decided on PVC for a basic, quick and relatively tool-less assembly. I had tools and fittings left over. With no plan, I just started building.
The only room left for the Geekpit was a corner of my room, so I made the best of the space. A 50" flatscreen mounted to the wall was the start. I got the rough dimensions from the tv and the chair height. I sketched out rough ideas and sorted through how to connect everything together. I built the control and center console from smaller 3/4" as I wanted to be able to add to it for mounting panels and screens. Some 80 feet of 3/4" and 1" PVC pipe, dozens of connectors and fittings, several pots of coffee, and in a weekend I had a fairly simple structure up.
Let's not pretend that this is square.
None of the fittings are glued - friction fit at best. But I now have an outer shell which is holding the overhead panel, and platforms to hold the sticks and controllers. I even built out the center console for the Airbus Engine Control unit. Some insulation board fills the gaps.
I started mapping out locations on the panel for sub-panels, and which holes would be for lights and which would be switches. Very few switches on this panel will directly affect a game - they will be used to control the environment and power needs of the Sim.