
Honestly, all I did was find a conveniently sized panel and cut slots for the switches to clear the back. Notice the two stick setup - with the X45 out of commission, I'm working on two sticks until I can rebuild the throttle to work independently. I'll put connectors on all the wires from the handle out and plug them into one of the controller boards. Here's the current state of affairs:
Despite the spaghetti look from this pic, the harnesses are fairly neat and tidy. I'll be adding shelves to the finished panel design to support the electronics. I expect to do a lot of swapping as I figure out what is going where...

The idea behind the Gen 1 Engine Control panel. There should be enough switches and buttons available for most games. These are the roughest and most basic layouts - I mainly wanted to know how many and what type of buttons worked well. The "looks" come later, as I can work on one panel at a time and upgrade the board in stages.

More functions mapped out. I'm pretty sure it's for comms and targeting control, but at this point I think I just wanted more control options than just switches.
Weapons Controls.
Rocker switches to select hardpoints, small pushbuttons and heavier "Launch" switches.

Next post, I'll be documenting the process I'm using to build the panels themselves!
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